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Farms and agriculture structures were also introduced, appearing on large light industrial zones in a city with low land value and little pollution. However, in "SC3K", once a city has a population greater than 1,000, garbage would begin to accumulate and would have to be disposed of at the expense of the city. In previous versions of "SimCity", this aspect had been ignored. The most notable change was that the concept of waste management was introduced in "SC3K". In a pattern which has continued throughout the "SimCity" franchise, the number and complexity of city services increased between "SC2K" and "SC3K". These changes gave the game a feel greatly different from that of "SC2K". These changes spanned both the integral city management aspects of the game, as well as its graphical and landscape aspects. There were many changes between "SimCity 3000" and its immediate predecessor " SimCity 2000" ("SC2K"). It was released for Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
#Simcity 3000 advisors series
It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly owned subsidiary of EA. "SimCity 3000" ( "SC3K") is a city building simulation game for the PC, and the third installment in the "SimCity" series of games. Input = Keyboard and mouse (PC, Linux, Mac) touchscreen and gamepad buttons (DS).
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SimCity 3000 Unlimited: CPU Pentium 233 MHz or K6, 32MB RAM, 2MB DirectX 7.0a-compatible video card, 450MB hard disk space Requirements = SimCity 3000: CPU Pentium 166 MHz or K6, 200MB hard disk space Platforms = Windows, Linux, Apple Macintosh, Nintendo DS. Genre = Construction and management simulation, City-building game